Posts Tagged ‘videogames’

Scrolling Magnetically, Archeologists Type

Tuesday, April 22nd, 2008

It would be impossible not to mention the treasure tar file Andy Baio unleashed. Weaving together a story based on 20+ year old bits of data from various parties, he traces the history of an unreleased interactive fiction sequel and manages to reunite most of the participants in the comments. A fascinating read. Related: Unearthing unreleased Atari cartridges in an Oakland flea market.

The Visual Rhetorics of the Supreme Being can be viewed while wearing the headlines across your chest. Raising awareness with AIDS statistics as page numbers. Beyond the Birds and Bees, an exhibit on the history of sex education. For a more personalized view, see the visualization of the relationships of Gregory Dizzia.

Walls of Eyes and No Coffin for the Corpse, found in the gallery of 1940’s pulp covers. Take a voyage to exotica and be sure to enjoy the cream of barley.

Fastballs, All Summer Long

Sunday, April 13th, 2008

Baseball season started just the other day and was greeted with Stealing Signs: Dead Ball-Era Baseball, a collection of paintings by Mark Penxa. A nostalgic collection, filled with statistics and a memory of supposed better days. Less biting and more melancholy than Pettibon’s ballplayers. More figures-as-art and statistics-as-canvas by Louise Despont, here and here. Some notation as art as notation by Penderecki.

More aesthetically pleasing data in the form of network graphs on GitHub. Making source control social, easy to grok, and colorful.

The recursive packaging art of the Droste Effect, via Torrez.

Super Mario Brothers written and embedded in a single 14kb Javascript file, with more info here. Still dreaming of computer games of the future. Similarly, how about a database built solely with HTML tables and Javascript.

We Made This inspects QR codes and QR code scarves.

Avant busted blues live and recorded via ChrisGoesRock.